Diablo 4 - Vessel of Hatred
Blizzard Entertainment
Blizzard Entertainment
For almost two years I've been leading a massive investment into multiplayer focused content in Diablo 4. My work includes aligning with Directors, Product, and Franchise leadership on direction and set execution priorities and process for the team of developers.
The breadth of the work is massive: encounter/dungeon/world/activity/system/tech design, character/world/animation/vfx/rigging/tech art, narative, gameplay/online engineering, UI/UX/Accessibility, production and QA.
August 2022 - Current